BRPVP V144 Changelog:
- Headless Client: It is no longer necessary to use the BRPVP_useHC variable to enable HC.
- Headless Client: The server now waits 10 seconds for HC, and if not found, it continues without it.
- Content: The "Oxygen Tank" backpack now helps with radiation protection.
- Content: Added gas pump to the Special Construction Kit.
- Content: Added a runway to the Black Traders on the Altis map.
- Content: Added 1 car graveyard in the Altis swamp.
- Content: Added damaged ATM boxes on the Altis map.
- Content: It is now possible to access items carried by the magnet.
- Fixed: The personal Smart TV was not displaying a colored image when looked at.
- Fixed: The last position in the personal safe menu is now correctly recorded.
- Fixed: The automatic bus travel now stays on the road more precisely.
- Fixed: Invisible admins no longer trigger Franta Mines.
- Fixed: When moving a turret, it would rotate randomly, ruining its initial position.
- Fixed: When setting city boxes to 0, boxes appeared in all cities.
- Fixed: Bases were not being preloaded when the player spawned on the ground.
- Fixed: Bots parachuting in the "Besieged City" mission were frozen in the air until a player appeared.
- Fixed: Item Magnet code rewritten to resolve various issues.
- Fixed: Packaged constructions return when the base disappears and reappears.
- Fixed: Fixed log errors related to bots advancing on players.
- Fixed: A possible item duplication exploit has been fixed.
- Fixed: Some error messages in the log have been corrected.
- Fixed: The item "muzzle_tma_65" was removed because it was causing an error message.
- Fixed: The item to repair damaged ATMs was not working.
- Fixed: The "Besieged City" icon did not appear for players who joined the server after the mission started.
- Fixed: Players no longer become invisible if the bus route calculation fails.
- Fixed: Spectators were not seeing the drone view of the player being spectated.
- Fixed: Items disabled via Alt+I in Classic Mode are now available for administrators.
- Fixed: Base spawns disappear when the player moves away from the base.
- Fixed: Attempt to improve bot insertion via helicopter, which sometimes causes them to remain stationary.
- Customization: Added a variable to disable the "Good Peter" mission (BRPVP_peterOn = true/false;).
- Customization: Added a variable to disable the "Lazarus" mission (BRPVP_larsOn = true/false;).
- Customization: The Franta Mine model can now be changed (BRPVP_frantaModel = "Land_Can_V2_F").
- Gameplay: The chance to kill a zombie with a punch increased from 50% to 75%.
- Gameplay: Added a new loot class "Super Weak Loot" for common houses.
- Gameplay: Added a variable to make all players admins (BRPVP_testEveryoneIsAdmin = true/false;).
- Gameplay: Added a multiplier for the amount of rare loot inside boxes (BRPVP_boxRareMultiplier=1;).
- Gameplay: Added a multiplier for the default loot value inside boxes (BRPVP_boxValorMultiplier=1;).
- Gameplay: Added a new zombie scream.
- Gameplay: It is now easier to bring up the turret menu.
- Gameplay: Added 4 more Hot Keys: F9, F10, F11, and F12.
- Gameplay: Personal Items (Shield, Safe, etc.) can now be assigned to hotkeys F5...F12.
- Gameplay: It is now possible to craft a nuclear bomb.
- Gameplay: It is now possible to sabotage all types of moving vehicles (not just ground vehicles).
- Gameplay: Vehicle missions now appear more consistently, with a maximum of two at a time.
- Gameplay: Smaller missions now feature militia or paramilitary bots.
- Gameplay: Anti-radiation suits have been added to rare loot.
- Gameplay: Jets, helicopters, and boats now travel across the map without attacking.
- Gameplay: Various improvements to the BRPVP Classic mode (BRPVP_classicMode = true/false;).
- Gameplay: The server's initial time of day is now random.
- Gameplay: The player limit is now 250.
- Gameplay: The maximum height above the ground for turrets to function has been increased.
- Gameplay: The cost of vehicle sabotage has increased.
- Gameplay: The spawn quad bike now only disappears when the player dies.
- Gameplay: Destroyers now prefer to spawn in locations without players nearby.
- Gameplay: The rewards from Convoy missions have been significantly increased.
- Gameplay: When a player dies, bodies with more expensive items remain.
- Gameplay: When the spawn quad bike disappears, its items are dropped on the ground.
- Gameplay: The yellow ray from the XP Sanctuary has been removed.
- Gameplay: All "Wall" type objects can now be freely built without requiring ground contact.
- Gameplay: Vehicles retrieved from Magus have 20 seconds of invincibility or until a player enters them.
- Performance: Some BRPVP functions have been optimized.
- Performance: Bots without gear are deleted more quickly.
- Performance: In BRPVP Classic mode, bots are deleted much faster than in normal mode.
- System: Bases can now be revived while the server is running in non-MySQL mode.